说实话这走私条例真心不想评价
同时FOX偷偷更新明显和这条例有关,其实我只是想说FOX你不如直接开放物品邮件附件形式发送,消耗晶石……
说实话这走私条例真心不想评价
同时FOX偷偷更新明显和这条例有关,其实我只是想说FOX你不如直接开放物品邮件附件形式发送,消耗晶石……
其实领土战不是一个服务内的玩家对拍
是跨服务器对战,然后这边的1 2 3F组成的是一个位面的侵攻联军,困难和噩梦副本都是可以发动领土战的,领土战胜利的一方该副本一定时间之内等级上升5,掉落翻倍XSK
我说怎么一直不开领土战,原来如此。
是因为另一方的势力还没开放啊,这边1 2 3F组成侵略联军,两大陆(服务器)对战啊。
像SSW一样压秒然后集团战。
FOX好顶赞,一辈子FOX的脑残粉了XSK
连续战斗的自动匹配不开放就是,现在低等级和中等级的极难和噩梦,还有能组到人的吗?结果是长期放置,等到等级高出副本5 6级了经验都是零,材料都是无用废物了,单刷都不一定过。这是闹哪样?
删了之后再试
明显从Sea of Cloud.exe运行绝对是没反应的
如果直接去点\Bin\Rel\Soc.exe确实有上述提示
XSK
真相其实是这样的
星轨更新确认放弃之后出现可以跳着点的大BUG——》临周二前发现准备修改——》但是已经点了的咋整,那就星轨重置吧——》星轨重置总要个理由吧,那就把削弱弓提前吧
以上
总算找到原因了
差一个文件
xinput9_1_0.dll
你萌你catch一下,弹个提示出来要死啊,直接整程序消失,你不说我怎么知道差这个,你个不科学的制作组
12日更新之后,有台电脑一直不能启动,当然全删掉重装都试过。19日更新之后症状依然。明天的更新到底还是查一查吧,既然12日之前都正常,到底改了些啥启动有关的代码不是很明显么。
删了\Bin\Rel里的icudt.dll XenoGame.dll Soc.exe Awesomium.dll 从修改日期看就这4个吧
运行程序自动重新下载,然后没反应
以前版本能用,总是这4个啥更新有问题吧
删了原来的Xeno.log,现在程序不运行的情况新的都没生成
本来是那个更新下载完了,自动弹出选服务器的登陆前台界面,再更新什么吧
结果长时间没反应
重新运行
好像是Launcher.exe,任务管理器里闪出来一下就消失了
貌似LZ是在BUG区火气甚大的海外党吧。
现在能玩了还是很很火大啊
挂机式游戏不是FOX原创的吧,最典型的是GNO,人家不要说SOC,连SSW的的可操作性都比不上,整到现在从GNO1出到GNO3了,活得远比FOX滋润。
总之就是顺便建一个自建聊天室然后选成该聊天室发言,回车之后什么都不显示
SSW都没有的问题
话说内测都没有人建过自建聊天室吗
二货表示求解只用聊天窗口怎么组队
某些得组队才能过的副本,本身又经常只打一次,还满服务器喊人组队,喊不喊得到先不说,喊到了你还得满地图找人约地儿组,比打的那场时间还长。
选副本那里增加一个等待其他人组队选项,再选一下几个人,点了确定就挂在那里不开战,如果有其他人也选择等待其他人组队,当满足人数条件再直接开战。临时组队打完自动解散了。
这样的话副本选择那里,也把聊天的对话框留出来,挂在那里一样可以聊天或者喊人来组,不用为一场战斗手动组队那么累了啊
XSK 游戏界面进不去显卡问题,还能理解。
这只有按键的游戏登陆前台,到底用了怎样逆天的功能,老显卡都不支持了
win2003,游戏运行无反应,进程有,CPU占用是满的,但是不管等多久始终无反应。
似乎是选服务器那个界面,游戏前台界面出不来?
……
08:55:02: --* OGRE Initialising
08:55:02: --* Version 1.7.4 (Cthugha)
08:55:02: SceneManagerFactory for type 'XenoTerraSceneManager' registered.
08:55:02: (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
08:55:02: (Std) + Crazy Eddie's GUI System - Event log +
08:55:02: (Std) + ([url]http://www.cegui.org.uk/[/url]) +
08:55:02: (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
08:55:02: (Std) CEGUI::Logger singleton created. (0418E620)
08:55:03: Creating resource group URL
08:55:03: MovableObjectFactory for type 'SpriteSet' registered.
08:55:03: MovableObjectFactory for type 'TerraLight' registered.
08:55:03: ArchiveFactory for archive type XenoFilesystem registered.
08:55:03: ArchiveFactory for archive type RuntimeDownloadFilesystem registered.
08:55:03: Xeno Engine Create Ok.
08:55:03: Langage Check Ok.
08:55:03: Webbrowser init Ok.
08:55:03: Loading library RenderSystem_Direct3D9
08:55:03: Installing plugin: D3D9 RenderSystem
08:55:03: D3D9 : Direct3D9 Rendering Subsystem created.
08:55:03: D3D9: Driver Detection Starts
08:55:03: D3D9: Driver Detection Ends
08:55:03: Plugin successfully installed
08:55:03: Loading library Plugin_CgProgramManager
08:55:03: Installing plugin: Cg Program Manager
08:55:03: Plugin successfully installed
08:55:03: Loading library Plugin_OctreeSceneManager
08:55:03: Installing plugin: Octree & Terrain Scene Manager
08:55:03: Plugin successfully installed
08:55:03: Loading library ParticleUniverse
08:55:03: Installing plugin: ParticleUniverse
08:55:03: MovableObjectFactory for type 'PUParticleSystem' registered.
08:55:03: MovableObjectFactory for type 'BoxSet' registered.
08:55:03: MovableObjectFactory for type 'SphereSet' registered.
08:55:03: ParticleUniverse: Particle Renderer Type 'Beam' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Billboard' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Box' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Sphere' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Entity' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Light' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Point' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Line' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Box' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Circle' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Vertex' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Position' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Slave' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Dummy01' registered
08:55:03: ParticleUniverse: Particle Affector Type 'LinearForce' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Gravity' registered
08:55:03: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Vortex' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Randomiser' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Line' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Scale' registered
08:55:03: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
08:55:03: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
08:55:03: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
08:55:03: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Jet' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Align' registered
08:55:03: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
08:55:03: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
08:55:03: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Colour' registered
08:55:03: ParticleUniverse: Particle Affector Type 'SineForce' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Dummy02' registered
08:55:03: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'PathFollower' registered
08:55:03: ParticleUniverse: Particle Affector Type 'ForceField' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnExpire' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnEmission' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnCount' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnCollision' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnTime' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnPosition' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnClear' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnQuota' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnRandom' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
08:55:03: ParticleUniverse: Particle Extern Type 'Gravity' registered
08:55:03: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
08:55:03: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
08:55:03: ParticleUniverse: Particle Extern Type 'Vortex' registered
08:55:03: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
08:55:03: ParticleUniverse: Particle Behaviour Type 'Slave' registered
08:55:03: Plugin successfully installed
08:55:03: D3D9 : RenderSystem Option: FSAA = 0
08:55:03: D3D9 : RenderSystem Option: Floating-point mode = Consistent
08:55:03: D3D9 : RenderSystem Option: Full Screen = No
08:55:03: D3D9 : RenderSystem Option: VSync = Yes
08:55:03: D3D9 : RenderSystem Option: Video Mode = 512 x 256 @ 32-bit colour
08:55:03: Render setup Ok.
08:55:03: CPU Identifier & Features
08:55:03: -------------------------
08:55:03: * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.80GHz
08:55:03: * SSE: yes
08:55:03: * SSE2: yes
08:55:03: * SSE3: yes
08:55:03: * MMX: yes
08:55:03: * MMXEXT: yes
08:55:03: * 3DNOW: no
08:55:03: * 3DNOWEXT: no
08:55:03: * CMOV: yes
08:55:03: * TSC: yes
08:55:03: * FPU: yes
08:55:03: * PRO: yes
08:55:03: * HT: yes
08:55:03: -------------------------
08:55:03: D3D9 : Subsystem Initialising
08:55:03: Registering ResourceManager for type Texture
08:55:03: Registering ResourceManager for type GpuProgram
08:55:03: ***************************************
08:55:03: *** D3D9 : Subsystem Initialised OK ***
08:55:03: ***************************************
08:55:03: D3D9RenderSystem::_createRenderWindow "", 800x600 windowed miscParams: FSAA=0 externalWindowHandle=263,550 vsync=Yes
08:55:03: D3D9 : Created D3D9 Rendering Window '' : 512x512, 32bpp
干脆反过来。
追加攻击模式Hit & Run,自动攻击一回合撤退,再自动进入。
追加对Hit & Run攻击模式,选择射程内设置为Hit & Run攻击模式的全部对象为攻击目标同时攻击力翻倍,也就是对Hit & Run攻击模式200%攻击力MAP。