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  3. []soc]运行无反应?

[]soc]运行无反应?

已定时 已固定 已锁定 已移动 超级宇宙战舰大战 (SSW)
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  • 天 离线
    天 离线
    天风紫
    写于 最后由 编辑
    #1

    win2003,游戏运行无反应,进程有,CPU占用是满的,但是不管等多久始终无反应。
    似乎是选服务器那个界面,游戏前台界面出不来?

    下面是Xeno.log后半部分

    ……
    08:55:02: --* OGRE Initialising
    08:55:02: --* Version 1.7.4 (Cthugha)
    08:55:02: SceneManagerFactory for type 'XenoTerraSceneManager' registered.
    08:55:02: (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

    08:55:02: (Std) + Crazy Eddie's GUI System - Event log +

    08:55:02: (Std) + ([url]http://www.cegui.org.uk/[/url]) +

    08:55:02: (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

    08:55:02: (Std) CEGUI::Logger singleton created. (0418E620)

    08:55:03: Creating resource group URL
    08:55:03: MovableObjectFactory for type 'SpriteSet' registered.
    08:55:03: MovableObjectFactory for type 'TerraLight' registered.
    08:55:03: ArchiveFactory for archive type XenoFilesystem registered.
    08:55:03: ArchiveFactory for archive type RuntimeDownloadFilesystem registered.
    08:55:03: Xeno Engine Create Ok.
    08:55:03: Langage Check Ok.
    08:55:03: Webbrowser init Ok.
    08:55:03: Loading library RenderSystem_Direct3D9
    08:55:03: Installing plugin: D3D9 RenderSystem
    08:55:03: D3D9 : Direct3D9 Rendering Subsystem created.
    08:55:03: D3D9: Driver Detection Starts
    08:55:03: D3D9: Driver Detection Ends
    08:55:03: Plugin successfully installed
    08:55:03: Loading library Plugin_CgProgramManager
    08:55:03: Installing plugin: Cg Program Manager
    08:55:03: Plugin successfully installed
    08:55:03: Loading library Plugin_OctreeSceneManager
    08:55:03: Installing plugin: Octree & Terrain Scene Manager
    08:55:03: Plugin successfully installed
    08:55:03: Loading library ParticleUniverse
    08:55:03: Installing plugin: ParticleUniverse
    08:55:03: MovableObjectFactory for type 'PUParticleSystem' registered.
    08:55:03: MovableObjectFactory for type 'BoxSet' registered.
    08:55:03: MovableObjectFactory for type 'SphereSet' registered.
    08:55:03: ParticleUniverse: Particle Renderer Type 'Beam' registered
    08:55:03: ParticleUniverse: Particle Renderer Type 'Billboard' registered
    08:55:03: ParticleUniverse: Particle Renderer Type 'Box' registered
    08:55:03: ParticleUniverse: Particle Renderer Type 'Sphere' registered
    08:55:03: ParticleUniverse: Particle Renderer Type 'Entity' registered
    08:55:03: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
    08:55:03: ParticleUniverse: Particle Renderer Type 'Light' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'Point' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'Line' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'Box' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'Circle' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'Vertex' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'Position' registered
    08:55:03: ParticleUniverse: Particle Emitter Type 'Slave' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Dummy01' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'LinearForce' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Gravity' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Vortex' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Randomiser' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Line' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Scale' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Jet' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Align' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Colour' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'SineForce' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'Dummy02' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'PathFollower' registered
    08:55:03: ParticleUniverse: Particle Affector Type 'ForceField' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnExpire' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnEmission' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnCount' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnCollision' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnTime' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnPosition' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnClear' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnQuota' registered
    08:55:03: ParticleUniverse: Particle Observer Type 'OnRandom' registered
    08:55:03: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
    08:55:03: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
    08:55:03: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
    08:55:03: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
    08:55:03: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
    08:55:03: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
    08:55:03: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
    08:55:03: ParticleUniverse: Particle Extern Type 'Gravity' registered
    08:55:03: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
    08:55:03: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
    08:55:03: ParticleUniverse: Particle Extern Type 'Vortex' registered
    08:55:03: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
    08:55:03: ParticleUniverse: Particle Behaviour Type 'Slave' registered
    08:55:03: Plugin successfully installed
    08:55:03: D3D9 : RenderSystem Option: FSAA = 0
    08:55:03: D3D9 : RenderSystem Option: Floating-point mode = Consistent
    08:55:03: D3D9 : RenderSystem Option: Full Screen = No
    08:55:03: D3D9 : RenderSystem Option: VSync = Yes
    08:55:03: D3D9 : RenderSystem Option: Video Mode = 512 x 256 @ 32-bit colour
    08:55:03: Render setup Ok.
    08:55:03: CPU Identifier & Features
    08:55:03: -------------------------
    08:55:03: * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.80GHz
    08:55:03: * SSE: yes
    08:55:03: * SSE2: yes
    08:55:03: * SSE3: yes
    08:55:03: * MMX: yes
    08:55:03: * MMXEXT: yes
    08:55:03: * 3DNOW: no
    08:55:03: * 3DNOWEXT: no
    08:55:03: * CMOV: yes
    08:55:03: * TSC: yes
    08:55:03: * FPU: yes
    08:55:03: * PRO: yes
    08:55:03: * HT: yes
    08:55:03: -------------------------
    08:55:03: D3D9 : Subsystem Initialising
    08:55:03: Registering ResourceManager for type Texture
    08:55:03: Registering ResourceManager for type GpuProgram
    08:55:03: ***************************************
    08:55:03: *** D3D9 : Subsystem Initialised OK ***
    08:55:03: ***************************************
    08:55:03: D3D9RenderSystem::_createRenderWindow "", 800x600 windowed miscParams: FSAA=0 externalWindowHandle=263,550 vsync=Yes
    08:55:03: D3D9 : Created D3D9 Rendering Window '' : 512x512, 32bpp

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    • FoxH 离线
      FoxH 离线
      Fox
      写于 最后由 编辑
      #2

      大部分情况是因为显卡太过陈旧

      1 条回复 最后回复
      0
      • 天 离线
        天 离线
        天风紫
        写于 最后由 编辑
        #3

        XSK 游戏界面进不去显卡问题,还能理解。
        这只有按键的游戏登陆前台,到底用了怎样逆天的功能,老显卡都不支持了

        1 条回复 最后回复
        0
        • FoxH 离线
          FoxH 离线
          Fox
          写于 最后由 编辑
          #4

          我们的登陆前台是3d渲染的,所以你会打不开任何窗口
          日志也是卡在创建3d设备那一段,由此推断是显卡技术问题,只能建议升级下显卡了

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