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所有武器攻击减半,消耗减半,防御的伤害抵消减半. 同时开放反击,这不但不会减慢战斗速度反而会加快战斗. 现在很大一部分问题都是游戏中数量大于质量引起的,打仗不是看的主力的强弱,而是看你灰的多少,这使得很多战役变成了疲劳战,防御的为了不败投下大量灰,进攻的为了胜利也只能跟进投灰,搞的大家十分疲惫,会战变成灰对灰的绞肉,是时候改变了.