[讨论]大家帮忙看看这个设定
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写于2008年2月10日 21:52 最后由 编辑
如题,学校的某个课余活动是制作游戏。很不幸我参加了:T_T :T_T :T_T :T_T
目标是一个2d的射击游戏,当然为了增加游戏的可玩性,把船做成可以换装备的了。因为很多武器(包括武器的分类)设定参考了SSW,所以也就发到这里,请大家看看……(纯E文的,大家表打我)
希望fox和大家都能够给点指导性建议……
Instead of money, I think gaining technology points might be more fun. In the space era, if anyone can own a planet, the resource might not be important. In fact, technology shall be the most important element to develop the stronger army.Those are my idea of weapons, defense components, booster, and fuel case, each one need player devote their technology point to any category of technology. (If the game is based on my design of weapons, there are 10 kinds of technologies. Ballistic Weapons, Directing Energy Weapons, Missiles, Carrier Aircrafts, Psychological power based amplitude, armors, shields, ADA, boosters which including both normal and emergency booster, and storage which allows you to put more fuel in limited space)
- Weapons
1.1. Ballistic Weapons
Weapons like electromagnetic gun. Medium shooting rate, medium damage, medium fuel cost. After the player has higher level of technology on this kind of weapons, it would be possible to shoot more than one bullets in different directions. (This kind of weapons shall be able to shoot automatically, like the fire button is used to turn on the switch of constantly fire)
1.2. Directing Energy Weapons
Weapons like lasers. It can constantly attack the enemy. High shooting rate (maybe 0.1 sec/per time), low damage, low fuel cost, easy to be alleviated by shield. After the player has higher level of technology on this kind of weapons, it would be possible to develop some weapons allow the player to accumulate the power to create greater damage. (This kind of weapons also need automatically fire, but for the accumulating one, this is not required)
1.3. Missiles
Missiles can have low shooting rate, high damage, and high fuel cost. Also, the explosion of missiles can cause area damage (Maybe once can hit 5 or 6 enemies if the enemies are dense enough). After the player has higher level of technology on this kind of weapons, it would be possible to develop the launcher that can launch more than one missile at once. To avoid this kind of weapons being so strong, ADA (air defense ancillary) and carrier aircrafts can shoot down the missiles. (Missiles have enough HP to avoid being totaling defense, but if 1 missile vs. 10 carrier aircrafts, the missile shall be intercepted)
1.4. Carrier Aircrafts
Carrier Aircrafts can be released from the carrier to attack enemies or intercept the missile or other carrier aircrafts. The AI setting of the carrier can be the same as the setting of the enemies. The carrier aircrafts have their own HP, and can be shot down by any kinds of weapons. When a carrier aircraft is shot down, it would cost a big amount of fuel and pretty long time to recover it. Also, only when an aircraft took off and the recovery of damaged aircrafts the fuel of the aircraft shall be consumed. It would decelerate the carrier a little when the carrier had released its aircraft.
1.5. Psychological power based amplitude
It can make your weapons more powerful if you are angry (the ship is damaged). Like if the ship only have 10% of HP, the weapons of it can increase the power of 90%*k (k is a constant depending on the level you are in this kind of technology).
- Defense components
2.1. Armor
Merely increase the HP of the space ship (more than shields). No fuel is required. The Space ship might decelerate a little because of the armor. Also, the recovery system of the spaceship can be added to this category.
2.2. Shield
The Shields not only provide some extra HP, but also can alleviate some kind of attack a little. Like for a kind of laser which shall cause 25 damages without the shield’s effect, it might just cause 22 damages with the shield. Fuel or energy is required to use the shield (even the shield isn’t used to alleviate the attack).
2.3. ADA (Air Defense Ancillary)
ADA is used to shoot down the missile or carrier aircrafts to protect your space ship form attacks automatically. It might cost lots of fuels.
- Boosters
3.1. Normal booster
The normal booster is used to increase your moving speed. (Because some component might decelerate your moving speed, so sometimes more booster can be required)
3.2. Emergency booster
The emergency booster can turbo up your space ship to evade some fatal attack, but would cost lots of fuels. (I think it might have more than one use)
- Fuel case
Obviously, fuel case is used to load more fuel for your space ships. The load might decelerate the space ship a little.
I know it might be too hard to code lots of systems, so I think some of the proposal shall be abridged. But it would be a really good game to have this system, and it would be better if we can improve it.
扣糖的来吧!看见e文不爽的尽量来,反正我也没糖了,全部换成loli了……
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写于2008年2月11日 03:31 最后由 编辑
:ri: 要吐血了。
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写于2008年2月11日 04:38 最后由 编辑
怎么看起来都像SE系列的Components文本说明呢。:lost