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[]soc]运行无反应?

[]soc]运行无反应?

win2003,游戏运行无反应,进程有,CPU占用是满的,但是不管等多久始终无反应。
似乎是选服务器那个界面,游戏前台界面出不来?

下面是Xeno.log后半部分
------------------
……
08:55:02: *-*-* OGRE Initialising
08:55:02: *-*-* Version 1.7.4 (Cthugha)
08:55:02: SceneManagerFactory for type 'XenoTerraSceneManager' registered.
08:55:02: (Std)         +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

08:55:02: (Std)         +                     Crazy Eddie's GUI System - Event log                    +

08:55:02: (Std)         +                          (http://www.cegui.org.uk/)                         +

08:55:02: (Std)         +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


08:55:02: (Std)         CEGUI::Logger singleton created. (0418E620)

08:55:03: Creating resource group URL
08:55:03: MovableObjectFactory for type 'SpriteSet' registered.
08:55:03: MovableObjectFactory for type 'TerraLight' registered.
08:55:03: ArchiveFactory for archive type XenoFilesystem registered.
08:55:03: ArchiveFactory for archive type RuntimeDownloadFilesystem registered.
08:55:03: Xeno Engine Create Ok.
08:55:03: Langage Check Ok.
08:55:03: Webbrowser init Ok.
08:55:03: Loading library RenderSystem_Direct3D9
08:55:03: Installing plugin: D3D9 RenderSystem
08:55:03: D3D9 : Direct3D9 Rendering Subsystem created.
08:55:03: D3D9: Driver Detection Starts
08:55:03: D3D9: Driver Detection Ends
08:55:03: Plugin successfully installed
08:55:03: Loading library Plugin_CgProgramManager
08:55:03: Installing plugin: Cg Program Manager
08:55:03: Plugin successfully installed
08:55:03: Loading library Plugin_OctreeSceneManager
08:55:03: Installing plugin: Octree & Terrain Scene Manager
08:55:03: Plugin successfully installed
08:55:03: Loading library ParticleUniverse
08:55:03: Installing plugin: ParticleUniverse
08:55:03: MovableObjectFactory for type 'PUParticleSystem' registered.
08:55:03: MovableObjectFactory for type 'BoxSet' registered.
08:55:03: MovableObjectFactory for type 'SphereSet' registered.
08:55:03: ParticleUniverse: Particle Renderer Type 'Beam' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Billboard' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Box' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Sphere' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Entity' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
08:55:03: ParticleUniverse: Particle Renderer Type 'Light' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Point' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Line' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Box' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Circle' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Vertex' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Position' registered
08:55:03: ParticleUniverse: Particle Emitter Type 'Slave' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Dummy01' registered
08:55:03: ParticleUniverse: Particle Affector Type 'LinearForce' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Gravity' registered
08:55:03: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Vortex' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Randomiser' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Line' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Scale' registered
08:55:03: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
08:55:03: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
08:55:03: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
08:55:03: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Jet' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Align' registered
08:55:03: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
08:55:03: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
08:55:03: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Colour' registered
08:55:03: ParticleUniverse: Particle Affector Type 'SineForce' registered
08:55:03: ParticleUniverse: Particle Affector Type 'Dummy02' registered
08:55:03: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
08:55:03: ParticleUniverse: Particle Affector Type 'PathFollower' registered
08:55:03: ParticleUniverse: Particle Affector Type 'ForceField' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnExpire' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnEmission' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnCount' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnCollision' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnTime' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnPosition' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnClear' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnQuota' registered
08:55:03: ParticleUniverse: Particle Observer Type 'OnRandom' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
08:55:03: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
08:55:03: ParticleUniverse: Particle Extern Type 'Gravity' registered
08:55:03: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
08:55:03: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
08:55:03: ParticleUniverse: Particle Extern Type 'Vortex' registered
08:55:03: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
08:55:03: ParticleUniverse: Particle Behaviour Type 'Slave' registered
08:55:03: Plugin successfully installed
08:55:03: D3D9 : RenderSystem Option: FSAA = 0
08:55:03: D3D9 : RenderSystem Option: Floating-point mode = Consistent
08:55:03: D3D9 : RenderSystem Option: Full Screen = No
08:55:03: D3D9 : RenderSystem Option: VSync = Yes
08:55:03: D3D9 : RenderSystem Option: Video Mode = 512 x 256 @ 32-bit colour
08:55:03: Render setup Ok.
08:55:03: CPU Identifier & Features
08:55:03: -------------------------
08:55:03:  *   CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.80GHz
08:55:03:  *      SSE: yes
08:55:03:  *     SSE2: yes
08:55:03:  *     SSE3: yes
08:55:03:  *      MMX: yes
08:55:03:  *   MMXEXT: yes
08:55:03:  *    3DNOW: no
08:55:03:  * 3DNOWEXT: no
08:55:03:  *     CMOV: yes
08:55:03:  *      TSC: yes
08:55:03:  *      FPU: yes
08:55:03:  *      PRO: yes
08:55:03:  *       HT: yes
08:55:03: -------------------------
08:55:03: D3D9 : Subsystem Initialising
08:55:03: Registering ResourceManager for type Texture
08:55:03: Registering ResourceManager for type GpuProgram
08:55:03: ***************************************
08:55:03: *** D3D9 : Subsystem Initialised OK ***
08:55:03: ***************************************
08:55:03: D3D9RenderSystem::_createRenderWindow "", 800x600 windowed  miscParams: FSAA=0 externalWindowHandle=263,550 vsync=Yes
08:55:03: D3D9 : Created D3D9 Rendering Window '' : 512x512, 32bpp

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大部分情况是因为显卡太过陈旧

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游戏界面进不去显卡问题,还能理解。
这只有按键的游戏登陆前台,到底用了怎样逆天的功能,老显卡都不支持了

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我们的登陆前台是3d渲染的,所以你会打不开任何窗口
日志也是卡在创建3d设备那一段,由此推断是显卡技术问题,只能建议升级下显卡了

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